Take Use of State Mechanism

7 min read
⚠️ Attention: State with multiple values, mutually exclusive state, updating styles for sub shapes are supported after V3.4.

Background

State of item (Node/Edge) build the fast relationships between 「interactions/data changes」 and 「changes of item styles」.

e.g.: the 'hover' state of a node is activated when the mouse enters the node, and the style of the node is changed to response the interaction; 'hover' state is inactivated when the mouse leave the node, and the style of the node is resumed.

In actual scene, state has lots of implicity recommand and complexity.

Challenges

  • Configure the target state quickly: Assign a new state and clear all the existing states on a node;
  • State with multiple values: e.g. the 'bodyState' of a node representing a person has four values 'healthy', 'suspect', 'ill', and 'dead';
  • Mutually exclusive state: e.g. 'healthy', 'suspect', 'ill', and 'dead' for 'bodyState' are mutually exclusive to each other, any two of them will not exist on a person in the same time;
  • Update the styles for all the sub shapes on a node or an edge: e.g. a node consist of a rect, a text and a icon image. When the state of the node is chagned, styles of all the shapes can be changed to response it; Modify the state configurations: modify the style configurations for a state easily.

Program

To address the issues above, we have the following functions for states in G6 3.4:

  • Define a state with unified method;
  • Set state value with setItemState function;
  • Update state value with updateItem function;
  • Cancel state with clearItemStates function.

Define a State

Global State

The global state in G6 is defined by nodeStateStyles and edgeStateStyles on the graph instance.

const graph = new G6.Graph({
  container,
  width,
  height,
  nodeStateStyles: {
    hover: {
      fill: 'red',
      'keyShape-name': {
        fill: 'red',
      },
    },
  },
  edgeStateStyles: {},
});

The state style of keyShape can be defined in nodeStateStyles or edgeStateStyles directly. You can also define the styles in the object with the key equals to the name of the keyShape.

State for Single Node/Edge

Expect set the global styles for items(nodes/edges), you can also define different styles for different items by assgin stateStyles in graph.node(fn) / graph.edge(fn) function.

graph.node((node) => {
  return {
    ...node,
    stateStyles: {},
  };
});

const data = {
  nodes: [
    {
      id: 'node',
      stateStyles: {},
    },
  ],
};

State Styles for Sub Shape

In general, an item(node/edge) consists several a keyShape and some sub shapes. Before V3.4, state styles are only available for keyShape, which means users need to define state styles for other sub shapes in setState function when custom a node or an item type.

G6 3.4 supports state styles for sub shapes. They can also be defined by two ways as Global State and State for Single Node/Edge. Now we show how to define the global state styles for sub shapes as an example.

const graph = new G6.Graph({
  container,
  width,
  height,
  nodeStateStyles: {
    selected: {
      'sub-element': {
        fill: 'green',
      },
      'text-element': {
        stroke: 'red',
      },
    },
  },
  edgeStateStyles: {},
});

In Global State, we recommand define the keyShape's state styles by an object with key equals to the name of the keyShape. Similary, you can define the state styles for any sub shape with an object with key equals to its name.

As the shown in the above code, we define the state styles for two sub shapes with names 'sub-element' and 'text-element' respectively. When we set the state for an item by calling graph.setItemState(item, 'selected', true), the styles of the sub shapes named 'sub-element' and 'text-element' will be updated as well.

// Calling the following code, the styles of sub-element and text-element will be changed
graph.setItemState(item, 'selected', true);

Besides, G6 also supports updateItem function to update the state styles for an item.

Set State

G6 V3.4 supports state with multiple values and binary values:

Binary: the value can be true or false, means the state is activated or inactivated respectivly; Multiple value: e.g. a node represents a person with 'bodyState', which has four values: 'healthy', 'suspect', 'ill', 'dead'.

Binary State

Binary state is commonly used in interactions, e.g. hover, selected, etc. When a node is selected, the selected state is activated with true value; the selected state is inactivated with false when the node is deselected.

Set the binary state by calling graph.setItemState(item, 'selected', true).

const graph = new G6.Graph({
  //...
  nodeStateStyles: {
    selected: {
      fill: 'red',
    },
  },
});

graph.setItemState(item, 'selected', true);

State with Multiple Values

State with multiple values exists in complex actual cases, e.g. the 'bodyState' of a node representing a person has four values 'healthy', 'suspect', 'ill', and 'dead'. The binary state can not satisfy such situation.

const graph = new Graph({
  // ... Other configurations
  // The state styles in different states
  nodeStateStyles: {
    // bodyState with multiple values and matually exclusive
    'bodyState:healthy': {
      // the state styles for the keyShape
      fill: 'green',
    },
    'bodyState:suspect': {},
    'bodyState:ill': {},
  },
});

graph.setItemState(item, 'bodyState', 'healthy');

Matually Exclusive State

State with multiple values also solves the matually exclusive problem. We now use the same example as above, bodyState has four values: healthy, suspect, ill, dead.

// Matually exclusive state
graph.setItemState(item, 'bodyState', 'healthy');
// Call the following code, the value of bodyState will be changed to dead,
// and item.hasState('bodyState:healthy') will return false
graph.setItemState(item, 'bodyState', 'dead');

After calling the code above, the value of the item's bodyState is dead.

Update the Configurations for State Styles

Before V3.3, G6 does not support modification on the configurations for state styles. And updateItem can only be used to update the default style for keyShape. With V3.4, updateItem supports updating the default styles and state styles for keyShape and other sub shapes.

Update Default Styles

You can update the default styles for keyShape and sub shapes by assigning the object with the key equals the name of the sub shape in style of the updateItem's second parameter.

// Update item with the default style of keyShape and other sub shapes
graph.updateItem(item, {
  style: {
    // for keyShape's fill, stroke, and opacity
    fill: 'green',
    stroke: 'green',
    opacity: 0.5,
    // the styles for the sub shape named 'node-text'
    'node-text': {
      stroke: 'yellow',
    },
  },
});

Update State Styles

updateItem also can be used to update the state styles for keyShape and sub shapes with stateStyles.

graph.updateItem(item, {
  style: {
    stroke: 'green',
    'node-text': {
      stroke: 'yellow',
    },
  },
  stateStyles: {
    hover: {
      opacity: 0.1,
      'node-text': {
        stroke: 'blue',
      },
    },
  },
});
graph.setItemState(item, 'hover', true);

There might be two situations when calling updateItem:

  • The state style to be updated is already activated on an item, item.hasState('hover') === true: the style will be changed immediately after calling updateItem;
  • The state style to be updated is not active on an item, item.hasState('hover') === false: The style will be changed after calling graph.setItemState(item, 'hover', true).

Cancel States

graph.clearItemStates can be used to cancel one or more states set by graph.setItemState.

graph.setItemState(item, 'bodyState', 'healthy');
graph.setItemState(item, 'selected', true);
graph.setItemState(item, 'active', true);

// Cancel a single state
graph.clearItemStates(item, 'selected');
graph.clearItemStates(item, ['selected']);

// Cancel multiple states
graph.clearItemStates(item, ['bodyState:healthy', 'selected', 'active']);

State Priority

G6 does not explicitly provide the state priority mechanism. But the hasState function which is used to get the value of a state, helps users to control the priority by themselves. e.g.:

// Activate the 'active' state of the item to be true
graph.setItemState(item, 'active', true);

// returns the value of 'active' state
const hasActived = item.hasState('active');

// If the value of 'active' state is false, the 'hover' state can be set to true
if (!hasActived) {
  graph.setItemState(item, 'hover', true);
}